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This is a short horror adventure about a mysterious entity called Gary and the ghoulish hotline he runs. Set over the course of one steamy night in a suburban home in mid-western America, You play as an unnamed teenage boy with attention deficit disorder. Can you stop Gary’s evil scheme, and find all nine endings?
You’ll laugh! You’ll cry! You’ll run for your mother! You’ll remember that being a kid was pretty darn weird.
1-900-Gary was developed within 48 hours for The Asylum Gamejam 2013. You must download the VX Ace RTP before you are able to play. I didn’t make the graphics. I did make all the music, aside from “My Gym Coach”, which was co-written by Justyna Burzynska.
GOING TO ANOTHER WORLD THROUGH AN ELEVATOR (+ some tips on how to return)
- Find a 10+ story building and go in the elevator alone.
- While on the elevator, press 4.
- When you reach the 4th floor, press 2.
- When you reach 2nd floor, press 6.
- When you reach 6th floor, press 2.
- When you reach 2nd floor, press 10.
- When you reach 10th floor, press 5.
- When you reach the 5th floor, a girl will come in. That girl is not human. Don’t talk or look at her.
- Press 1 - but if the elevator starts going up to the 10th floor instead, then you have succeeded. You have reached another world where there is no one except you.
- If you get off at the 10th floor, the girl will ask, “Where are you going?” But don’t answer her.
How to return to the real world:
- If the girl doesn’t get on the 5th floor.
- If you don’t get off at the 10th floor, press 1 - if it doesn’t work, keep on pressing until it does.
How to return if you get off:
- You must use the same elevator to go back.
- Do the 4-2-6-2-10-5 combo again.
- After you reach the 5th floor, press 1.
- As you’re going up to the 10th floor, press some other number to cancel.
- After you reach the 1st floor, check the surroundings outside to make sure it’s the real world before going out.
Also, if you were to faint in the process while trying to go back and wake up to find yourself in your own house, there’s a high possibility that you’ll be taken back to the other world again.
What the other world looks like:
- The surroundings look the same - but all the lights are off and you can only see a red cross in the distance.
- There are no signs of the living there except yourself.
- Some say electronics (cellphone, camera, etc.) don’t work.
- Some say that getting back to the real world is difficult for some reason. You get disorientated and forget the elevator you came on or somehow, the elevator seems to get further and further away as you walk towards it.
From …Iru!, Takara, Playstation. This game is great, because it tries to shove every genre of horror together in a big mish-mash. It would just be mediocre, but it’s completely bugfuck insane.
The setting sun gleans through the wall of windows, bathing the room and its inhabitants in a nectarine glow. Teddy’s tickling the ivories as usual, playing his own special brand of light dinner music. I don’t have a flight to catch, I just like pretending.
I sip my Bailey’s and cola, the green foam cakes around my mouth, invading my nostrils with the foul smell of wet dog and Irish cream. I curse myself for choosing this abortion of a cocktail again, but I always finish what I start. Foam drips off of my moustache and onto my tuxedo pants. I rub it in with my thumb and forefinger, leaving no trace of the spillage but a dark patch and stinky fingers.
Just then, a loud bang shatters the serenity and turns heads. In walks Myron, kicking the doors open in typical show-off fasion. Myron’s another regular—morbidly obese, near bursting from a bright white suit, small circular sunglasses resting upon his chubby cheeks. His smile is unmistakeable. Actually, his name isn’t even Myron, it’s just what I call him.
"BAH-KEEP," he booms, "GET ME A TOM COLLINS, STAT!" he bares his gums at the bartender, clicks his fingers and points at him. For a fat man, he certainly has an undeniably jazzy style. He hops up onto the stool next to me and slaps me on the back.
"VERNON, YOU OLD DOG," he smiles at me, calling me by his own little made-up nickname, "ARE YOU A BETTING MAN?" He nods furiously as if to answer his own question. I look at him with indignation and attraction.
"It depends on the game."
"THE GAME?" he shouts, "YOU WISH TO KNOW THE GAME? THE GAME IS DICE, PURE AND SIMPLE." He produces a pair of hot-pink d20s from his breast-pocket and hands them to me. I roll them about in my palm, They’re warm and moist. "I WILL ROLL." He snatches them back from me. I sniff my palm but all I smell is the fading aroma of my foamy accident.
With an earth-shaking “HOO-AHHH”, Myron pitches the dice directly at the bartender. One misses him and hits the wall behind the bar, bouncing off the mirror and falling down between two liquor bottles. The other is a direct hit, right in his breadbasket, ricocheting off and flying backwards into the lounge to land in parts unknown.
Myron takes out a filthy hankie before removing his sunglasses and wiping them down. I never noticed before but his eyes are miniscule, like black sesame seeds placed carefully in a desert of face. He replaces his sunglasses, more streaked with filth than they were before.
"YOU WIN, VERNON," unbreakable smile across his face, "DRINKS ARE ON ME."
Deja Vu 2 on GBA, what a blast from the past.
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I totally forgot to tell you guys I have a new mixtape out. It’s free! Like me!
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This Week’s Hi-and-Lo Art
Funeral Parade of Roses (Bara no Sōretsu, 1969, Toshio Matsumoto) is Oedipus Rex as a transvestite fever dream. The documentary-style interviews and fight scenes are boss. I enjoyed it a lot, but I couldn’t help but feel that there were slight shades of reefer madness and gay panic within the narrative.
Wild Arms 4 (Wild Arms the 4th Detonator, 2005, Media Vision) is a game I pre-ordered when it was first released. A long-time fan of the series, initially I felt that Wild Arms 4 was the worst game in the series: a lacklustre production boasting poor gameplay and insufferable characters. I revisited the game on a whim this week. Though my opinion still stands regarding many of the game’s central characters, I’ve found it to be an enjoyable romp featuring an unorthodox marriage of gameplay styles.
A poster I drew for Robert to celebrate our anniversary
My awesome partner made this for me for our anniversary
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